Resume
Theresa Chen
www.tingchen.net
Game Producer & Designer
ting@tingchen.net

Education

CMU, Entertainment Technology Center Pittsburgh, PA
MET: Masters of Entertainment Technology (a professional, terminal, interdisciplinary degree in the field of entertainment technology)
Intended Graduation Date: May 2010

Carnegie Mellon University, School of Art Pittsburgh, PA
Tokyo Polytechnic University, Japan - Study Abroad Spring 2007
BFA: Bachelor of Fine Arts (focus in Electronic Time-Based Media & 2D Drawing/Painting)
Graduation Date: May 2008

Game
Industry
Experience

Assistant Producer, May 2010 – Present
Electronic Arts – The Sims 3, Redwood Shores CA

Contract Producer for the Sims 3 Web Team. Support the continuation of the Sims 3 Franchise through promotions, community development, game & expansion support, and microcontent.

  • Managing & planning scrum-based iteration cycles with our development team in India, localization team in Spain, and base team in the US.
  • Coordinated with marketing, global branding, and expansion pack teams to promote within and support the Sims 3 web community.
  • Designed, planned, and managed the development of the My Comments personal page message-posting feature.
  • Redesigning and managing the game and expansions registration flows to streamline user experience, assist development, and reduce our team’s costs for game support.

Assistant Producer, Jan - May 2010
Electronic Arts, Redwood Shores CA

Team of assistant producers in the Office of the Chief Creative Officer focused on the collection and reporting of telemetry data to support improvements in EA’s game projects.

  • Planned, scheduled, and monitored playtest sessions.
  • Analyzed and derived metrics from data and delivered reports to development studios.

Production & Design Intern, May - Aug 2009
Electronic Arts, Redwood Shores CA

Interdisciplinary role in the Office of the Chief Creative Officer. Created a three-month game prototype in an eight-person team under Tom Boyd & Rich Hilleman.

  • Designed social/casual game mechanics, user interfaces, & balanced in-game mechanics.
  • Led the project team during two development stages and assisted Tom Boyd in internal data and team management.

Student
Projects

Game Designer & Artist, Aug - Dec 2009
iDev, Redwood Shores CA

ETC project focused on creating innovative games designed to utilize the unique interface and social features of the iPhone

  • Designed the prototype Reflection which is being developed into a full game.
  • Created all art assets and advertisement media.

UI Designer & Artist, Jan - May 2009
G.I.R.L. Tech, Pittsburgh PA

ETC project promoting robotics with children and high school girls. Created a robotic installation for the Pittsburgh Children's Museum & worked directly with girls from the YWCA & Girl Scouts.

  • Designed the robotic arm installation's interface.
  • Assisted the producer in internal data management.

Producer, Designer, & Artist, Aug - Dec 2008
Building Virtual Worlds, Pittsburgh, PA

ETC course focused on creating virtual worlds in two-week cycles on teams of four students. Teams created five projects each in one semester.

  • Held the role of designer, producer, 2D artist, 3D modeler/animator, and texture artist on various projects.
  • Dust Bunnies & God's Own were showcased in the 2008 BVW Show held at Carnegie Mellon for a 500+ audience.

Additional
Experience

Animation Assistant, Regenerative Medicine
Pittsburgh PA, May - Aug 2008
Using animation to teach children about modern medical science.

  • Created 3D models, animations, & dynamic effects for a 360-Degree Full-Dome display.

Project Leader & Artist, Game Creation Society
Pittsburgh PA, Sep 2004 - Dec 2007
CMU undergraduate game developers club where teams created games each semester.

  • Led project development on the game titled Slug Fest.
  • Contributed art assets to five game projects.

Events Coordinator, Pittsburgh IGDA
Pittsburgh PA, Aug - Dec 2007
Pittsburgh's International Game Developers Association chapter.

  • Coordinated networking events for the Pittsburgh game development community.

University Lecture Coordinator, CMU Lecture Series
Pittsburgh PA, Sept - Dec 2006
University-wide lecture series provided to CMU students, faculty, & staff.

  • Organized and headed the lecture by Scott McCloud.

Animation Intern, 1905 Productions
Pittsburgh PA, July - Oct 2006
Filming a documentary on Carl Kurlander’s return to the real-life "Mr. Roger's Neighborhood".

  • Created 2D characters, flyers, and pamphlets. Also created storyboards for concepts.

Skills

Computer Programs - Photoshop, Maya, Microsoft Excel, Microsoft Word, Flash, Director, Final Cut Pro, Illustrator, After Effects, Audacity, Peak
Art - 3D modeling & animation, 2D animation, digital video, textures, sequential, static drawing & painting, woodshop, welding, ceramic, metalwork, foundry
Programming Languages - Java, Processing, Obj C

Honors

EA Intern Design Contest: 1st Place - 2009
IGDA GDC Scholar - 2009
Wild Pockets Game Jam: 3rd Place - 2008
Art Of Play Conference Presenter - 2008
SURG (Small Undergraduate Research Grant) - Spring 2008
Deanís List - Fall 2005

Additional Interests

Video Games, Manga, Tai Chi, Yoga, Martial Arts, Piano, Culinary, Travel