Rescuing Peter Pan

Watch Gameplay Screen-Capture (Youtube Video)

Description

Rescuing Peter Pan is a 2008 BVW World that uses a head-mounted display, a device worn on the head with three attachable sensors which you can use to give the user an immersive experience. This was my first BVW round deliverable for the class, which is taught by Jesse Schell.

Rescuing Peter Pan is a flight simulator where you, playing as a Lost Boy and using Tinkerbell's fairy dust to fly, dodge cannon balls in order to fly to Captain Hook's pirate ship to rescue Peter Pan.

Design

Rescuing Peter Pan was designed to be an immersive flight game and we used the head-mounted display to create it, allowing the player to turn their head in all directions and navigate by the position of their hands. In addition to the required technology for Round 1, we also created a wooden suspended platform for the guest to lay on, that would swing slightly when they shifted their weight to turn.

Contributions
Rescuing Peter Pan was created in 2 weeks by a team of 4 students.

My primary contributions included the game design, game production, 3D animation, modeling, and cinematic particle effects.

The Team
Whitney Babcock-McConnell
Michael Campbell
Akash Joshi
Theresa Chen

Copyright 2009 Theresa "Ting" Chen. All rights reserved.