Production Experience
The Sims 3 Web - Assistant Producer
Jun 2010 - Present

The Sims 3 Web Team develops and maintains www.TheSims3.com, a website that consists of The Sims 3 Store, which sells in-game microcontent, and The Sims 3 Community, which is the online space for players to share and display their Sims 3 experiences.

  • Managing and planning scrum-based iteration cycles to coordinate between engineering, localization, marketing, and global branding
  • (Re)Designing features to streamline the user experience, assist development and marketing goals, and reduce our team's costs for game support.

RAM Testing - Assistant Producer
Jan - May 2010

Relative Accessibility Metrics (RAM) Testing is a small group in the Office of the Chief Creative Officer of Electronic Arts that focuses in the analysis and reporting of accessibility metrics in order to improve the design of in-production EA titles.

  • Analyze and report design metrics from data collected through testing to EA studios cross-country
  • Schedule, design, & run playtests with recruited external users while coordinating testing goals between our office and other EA studios.

Galactic Joe (prototype) - Production & Design Intern
May - Aug 2009

Galactic Joe is a social online game whose prototype was created by a team of 8 (a mix of 5 employees and 3 interns) at Electronic Art's Office of the Chief Creative Officer during my summer internship as a producer & designer.

  • Assisted the producer by maintaining priority asset lists, weekly schedules, and leading the team through 2 scrum cycles in debugging and finalizing the prototype
  • Focused our team to our social/casual target audience and creating design docs for in-game features

University Lecture Series - Lecture Coordinator (Scott McCloud Lecture)
Sep - Dec 2007

The University Lecture Series is a series of university-sponsored guest lectures held at Carnegie Mellon University. These lectures are open to the public and student body and range in academic topics from politics to science to the arts.

  • Instigated, planned, scheduled, and promoted the lecture for Scott McCloud.
  • Coordinated a day-event of department touring and private interviews with Scott McCloud in the School of Art, School of Drama, and the Entertainment Technology Center.