|
Featured | |
|
|
Role Models
May 2008 Media used: Processing Role Models is an art game prototype that uses game mechanics to represent the role-model relationship and its passage through generations. You try to make the little square encounter "good influences (the blue squares you can pick up)" until it grows to your size. |
|
|
Clockworks
February 2009 Media Used: 2 6-Sided Dice Clockworks is a board game where layers of the board are rotated around like the cogs or the hands in a clock. Rotating one board changes the position of the numbered spaces and the arrows of each disc. Players have to strategize their and their opponents' positions as they rotate the discs. |
| Individual Works |
Collaborative Works |
||
|
|
Bubbles
Apr 2009 A calm game requiring gentle nudging to raise bubbles. |
|
Pixter Pals
May 2009 A game design concept utilizing the DSi's photo camera. |
|
|
Summoner Trainees
Mar 2009 Table-top adventure game fusing j-rpg & western rpg elements. |
|
Happy Happy Doom Fall
Oct 2008 1st annual Wildpockets Game Jam submission. |
|
|
Clockworks
Feb 2009 A dice-based board game where you rotate the board to play. |
|
Trust Game
May 2008 Live Action game set in CMU campus. |
|
|
Quick-Step Thief
Jan 2009 A modification on the classic game of Hopscotch. |
|
Sabotage
Feb 2008 A multi-player modification of the card game Pyramids. |
|
|
Role Models
May 2008 Art game prototype abstracting the role model relationship. |
|
Crack an Egg
Dec 2006 A simple jumping game. My first time programming a game. |