I enjoy doing a mix of entertainment and artistic game design, working digitally and with physical materials as needed (media is a means to an end). The games here are split in to works I've done in solo and works done collaboratively.



Individual Works

Collaborative Works

Bubbles
Apr 2009 - 10 days

A calm game requiring gentle nudging to raise bubbles.

Pixter Pals
May 2009 - 3 weeks

A game design concept utilizing the DSi's photo camera.
Summoner Trainees
Mar 2009 - 2 weeks

Table-top adventure game fusing j-rpg & western rpg elements.

Happy Happy Doom Fall
Oct 2008 - 24 hrs

1st annual Wildpockets Game Jam submission.
Clockworks
Feb 2009 - 3 weeks

A dice-based board game where you rotate the board to play.

Trust Game
May 2008 - 5 weeks

Live Action game set in CMU campus.
Quick-Step Thief
Jan 2009 - 1 week

A modification on the classic game of Hopscotch.

Sabotage
Feb 2008 - 10 days

A multi-player modification of the card game Pyramids.
Role Models
May 2008 - 2 weeks

Art game prototype abstracting the role model relationship.

Crack an Egg
Dec 2006 - 3 days

A simple jumping game. My first time programming a game.
Copyright 2009 Theresa "Ting" Chen. All rights reserved.